Faction Name: CYBER
Faction Alignment: Neutral
Technology level: Highly advanced, but limited in deployment
[DESCRIPTION OF FACTION]
CYBER is not really an army as much as it is a distributed intelligence following its last given orders: Pacify galaxy. Created at first as a means to fight ever escalating war, and then to enforce peace, CYBER is a faction that has nothing else except war in its nature. However, for whatever reason, one day entire CYBER network received an emergency shutdown orders and the galaxy spanning warmachine... simply shut down. With nobody to maintain, most of the machines have broken apart and decayed, tough some have survived. One day, a comet struct the homeworld of the CYBER, accidentally activating few repair bots, who then proceeded to rouse up the entire machine complex. With CentCom coming back online, it has started to call out to its remaining ACUs.
CYBERS way of war can be described as an infestation.Starting with either an ACU or a humble construction bot, entire planet can be converted into a machine world in less than a week unless the CYBER is stopped. Worst part is, that CYBERs quantum gate network allows it to transport troops from any location to other. In general, construction of a quantum gate on a planet will herald the arrival of the full might of the CYBERs army, regardless where that army might be.
However, CYBER does have a weakness: the quantum gates and its rigid structure. Loss of an ACU will cause all lesser units to revert to base protocols, until a new ACU is completed or arrives. Equally, without Quantum Gates CYBER is reliant on using "slingshots", a massive constructs in space that are capable of "throwing" a vessel from one system to other. CYBERs ships lack personal jump drives, which means that without a slingshot to throw vessels, it is confined to a system until has acquired enough raw resources to construct the slingshot.
CentCom: CentCom is the central intelligence hub of the CYBER. While not a "character" in a sense, all directives, operations and plan pass through this central hub before being disseminated down to the lower "ranks". This is effectively its leader.
Generic ACU: ACUs (Antonymous Command Unit) are the commanders of the ground forces. Unlike normal bots, ACUs are capable of operating independent of CentCom, although at diminished capacity. They are capable of diplomacy as well as complex strategic maneuvers. Most ACUs are rather bland, having no personality. However, some have developed quirks and what can be described as "personalities" over the years.
ACU-112-2E-R3 "Seer": Seer is one of oldest surviving ACUs.
[HOW TO PORTRAY FACTION]
CYBER acts much like locust. It will consume and convert all that is, multiply and then spread out to new worlds. As said in description, CYBER is closer to an infestation than actual war machine. Diplomacy is carried out in rather blunt manner. Outside of few commanders, CYBERS units are simple machines attempting to conquer world. CYBER has very lax attitude towards organics. If organics submit to CYBER; they are herded to enclosures where they are taken care of. Resistance is crushed. However, when it comes to collateral damage CYBERS reaction is same as one when killing a fly, that is to say, they don't even consider such matters to concern them. They do understand the concept, but they are simply not concerned with it.
CYBERs external communications follow following pattern:
All statements begin with CLARIFICATION. This clarifies what sort of message/question/response is being delivered. Keywords are marked with >>arrows<<. Concepts and units, such as "commanding officer of X" are described as [X]->feature. Actions to be carried are out indicate by <<outbound arrows>>.
For example, statement "ACU wants to negotiate with the commander of the opposing force" would be:
REQUEST: [CYBER]->ACU <<negotiate>> with [OpFor]->Commander_Officer, <<accept>> <<reject>>
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