TEMPEST STATE FEDERATION
Made up of various country’s denizens leaving for land uncontested by the new world powers, from civilians emigrating from their countries that have been occupied or invaded due to their high value, Several African countries experienced a boom in their economy and infrastructure. From this the states advances, and whilst neutral in global politics, buying technology from various groups furthering advancement even more. A common interest between countries births the “Common Interest Committee” or as it is later changed to “Tempest Initiative”. Designed to keep the states advancing towards better technology for the public and defence by allowing and promoting competition. Companies would be paid huge bounties for breakthroughs. If one state falls behind in an area of technology, the others would help to ensure they caught up to maintain rivalry between companies. Eventually after a while they joined into one unified government. Further discussions led to the creation of a new government, dedicated to more than just technological advancement:
The Tempest State Federation.
The first change was the military, becoming a full-fledged force. Many mercenaries who were paid by companies to defend the Tempest Initiative’s interests resisted this change, and begun a campaign against this uniformed force, causing an “Invisible War”. Several incidents later and a few revisions to its military, the TSF stood victorious. The ministers of its government however felt that giving too much power to the mercs is what caused the war, and restricted the military’s power by removing its offence capabilities and its size.
The fighting force of the Federation. All units use the Semi-Powered-Combat-Armour platform for their armour, known to the troops as Spackers [sPCA]. Different units have different attachments to their armour to aid in their tasks.
Strengths and Weaknesses:
+ High tech advanced troops with clear communication and execution of orders.
+ Highly trained and disciplined troops.
+Inbuilt counter measures equal added defence for vehicles.
-Vehicles have little offensive capabilities.
-Small numbers. Teams of four at the most.