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Glitch

Global 3 Preview Thread

78 posts in this topic

People've been asking about Global 3 so here's the current idea(s) we've got so far:

- New Planet and a 1/2
A problem that I've noticed, and contributed to, is that while our playerbase has gotten smaller, our map scale has not. Earth is big, plain and simple. With this new planet, which would be a little smaller than Earth, I'd like to prevent factions from being so isolated like in Africa at the beginning of Global 2. Isolated factions have the possibility to idle around, waiting for enemies to come to them, or wander off and do their own solo thing, which is fine sometimes but isn't really what Sprite Wars is about. Or worse, go inactive when no enemies show up. With this new planet, which will be slightly smaller and less watery than Earth, I hope to encourage more close contact between factions and lessen chance of isolation.

With this smaller map, individual cities, towns, and other landmarks will have more importance. It was brought up, in the Skype chat I think, that lots of the fighting recently is spread out , it's lots of engagements over an entire front, which is fine, I'm not saying it's bad, just that that's all it's been recently. Back in West Season 5 (or 6? I forget) the finale was fought over the city of Odessa and almost everyone showed up to brawl over this place. By claiming, winning, and losing cities it might give some oomph to conflicts. Like, we lost the main battle for City A, but we're managing to hold them in the hills at Town B down the road.

 

Factions that are more Earth-bound should not worry about being left behind. This planet is in our solar system and there's plenty of ways to get there, if you even want to bring that up, you're not required to; you can just be there and wave it off saying "oh we took some spaceships offscreen" or teleported there using a stargate, whatever explanation you want, really.

 

More updates will be posted in this thread, including a preview of the map and any other ideas that we intend to implement next season.

 

Please bring forward any questions you have to me here or on the Skype chat, I'll answer 'em the best I can.

 

Preview of map so far. Nothing is set in stone and is bound to change.

 

gc3_map_preview_v1.png

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You should choose a planet from a list of the Kepler objects that have been spotted by the Kepler space telescope. I'd suggest Gliese 667 Cc since it's around 7 parsecs away. And let's just say (to make things A LOT easier) that the EmDrive and Alcubierre drive work.

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wonderful i will probably just keep my faction docked to earth. I am wondering if i could add onto the ideas for global 3 on this forum if that's alright with you glitch but, you don't have to use my ideas.

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Hmmm... tell us a little more about the planet itself. What kind of a world are we looking forward to? It's smaller and less watery. Does that mean it's a full-blown desert planet, or does that just mean that the landmass-to-water ratio is a little more evenly spread than on Earth? The planet has been freshly discovered. Does it have any infrastructure of note, or are we going to have to make our own infrastructure (Roads, cities, towns, spaceports, etc...) as we go?

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Hmmm... tell us a little more about the planet itself. What kind of a world are we looking forward to? It's smaller and less watery. Does that mean it's a full-blown desert planet, or does that just mean that the landmass-to-water ratio is a little more evenly spread than on Earth? The planet has been freshly discovered. Does it have any infrastructure of note, or are we going to have to make our own infrastructure (Roads, cities, towns, spaceports, etc...) as we go?

Sounds like a Borderlands in a way, which I honestly find interesting and would be fun to try it.

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wonderful i will probably just keep my faction docked to earth.

 

Er, the point is to not spread out between too many places. I'd rather not give people a reason to do so by having an entire army stay behind on Earth. Not to say you can't have scenes on Earth or elsewhere, but the focus of a faction should be on this new planet.

 

Hmmm... tell us a little more about the planet itself. What kind of a world are we looking forward to? It's smaller and less watery. Does that mean it's a full-blown desert planet, or does that just mean that the landmass-to-water ratio is a little more evenly spread than on Earth? The planet has been freshly discovered. Does it have any infrastructure of note, or are we going to have to make our own infrastructure (Roads, cities, towns, spaceports, etc...) as we go?

 

The landmass-to-water radio is more evenly spread, yes. More than one continent but they'll be pretty close together. Lakes will likely be common landmarks or obstacles depending on your perspective; a narrow strip of land between two lakes might be the only way across to the other side of a continent for hundreds of miles if the enemy has major anti-air, for example.

 

Different expeditions of colonists have established infrastructure but nothing big. A few major cities with some towns/farms and such and scattered about, paved roads link most major cities but that's it. All the big cities claim to have spaceports but this could mean anything from a landing pad to a flat patch of dirt with a dude in a lifeguard tower guiding you in. The Freeport on the moon is the only actual spaceport, providing fuel and a berth for ships to stay in.

 

You guys are more than welcome to build your own stuff, you don't even need to start in a pre-made city or anything. You could start in the middle of nowhere, construct a town/base, and keep building as you expand your home territory (and conquer other territory). Just let me know so I can add it to the map so people can see.

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My only concern is background resources, I'm hoping we can avoid using the same generic typical red mars surface and have our usual occasional green and such.

I'm assuming major cities are like high futuristic type colonies rather than cities we'd have on Earth?

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I would assume that since infrastructure is rather young, the main cities would look somewhat futuristic, but would probably be surrounded by rather old-world shantytowns built from scraps and prefabricated houses and stuff by the people who couldn't afford to live in the big city. The further away from major cities you moved, the more spartan the living condition would be in the small towns, unless one of the corporations set up an agricultural or resource project that required a lot of hands to manage and a lot of resources to move through.

 

As for backgrounds... welp, looks like we'll have to start building stuff ourselves.

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Hmmm...yeah, I thinking i'm tapping out of global (with a trashed majhost, Rekt Sprite collection, and slow responses, I think it well be better to come into a campaign at another time)

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Hmm I'll see if i can accumulate some new bg's for this.

 

@ Steam:

 

Well this is an experience first hand that will make you think twice about sprite storage- you'll have back ups from now on in future problems, if your dropping out you still have the ample time to prepare and remake something even better.

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