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Global Campaign 3 Profile Thread

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Post your faction's profile here. Use this profile guide by Monstarules:


[FACTION INSIGNIA] (if applicable)

[THEME SONG] (if applicable)

Faction Name:

Faction Alignment:

Technology level:


[NOTABLE PERSONS] (if applicable)


Links to Sprites:


Good luck, brothers.

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Faction Name: Liberalis Terrae Taskforce Praetoria

Faction Alignment: Neutral

Technology level: Modern/ Near Future


Following the arrival of aliens onto Earth and subsequent interstellar tragedies that resulted in first contact wars and skirmishes, an enigmatic, resourceful, and fiercely anti-xeno individual known only as "Caesar" formed the Liberalis organization to protect Earth and Humanity from aliens and the threats that came with them. Individuals ranging from anti-xeno zealots to those desiring to defend their planet rallied behind the Liberalis cause, allowing the group to grow from a small insurgency movement to a well trained and supplied pseudo nation with territory across the globe, all rallied under the banner of a Terra for Terrans.

Following a series of defeats by xeno forces and their allies, Caesar decided that the dire situation on Earth necessitated an expansion into the stars to create a new safe world for Terrans while the battle for the Sol System continued. He commissioned Andreus Burrus to lead this expedition to the stars, assigning him the title of Praetor and providing him with vast resources and manpower. The effort has paid off, with the Taskforce establishing a safe haven in a new system dubbed "Neo Terra", with colonization of the system well under way.

Despite their success, the Liberalis Taskforce has since lost contact with Caesar, leaving the leadership and direction of the Liberalis forces going forward exclusively under the Praetor's guidance. 


This guidance has led them to a new world, largely unexplored, rumored to be filled with resources to support the Liberalis cause. With the majority of their forces holding their new homeworld in a nearby system, Neo-Terra, a small recon force has been dispatched to investigate these rumors and, if possible, establish a foothold for further Liberalis forces.


Praetor Andreus Burrus - Originally hailing from South Africa, Burrus was pivotal to the swift take over of the South African government on Earth and quickly rose through the ranks to become one of Caesar's most trusted officers. When the time came for Liberalis to expand, Burrus was a natural first choice. Having seen the horrid effects the infestation of xeno gangs and criminal organizations had on the already crime ridden country of South Africa, Burrus is devoted to the Liberalis cause. Unlike many other famed Liberalis commanders, he is well regarded as a tactful and calm mannered man who avoids impulsive decisions. There is little debate among Liberalis' officer core that he is the right man for this job, but his careful approach sometimes infuriates subordinates who would rather exterminate threats by charging head first, guns blazing.

The Marshal: Another enigmatic Liberalis leader, the Marshal has been charged with heading the law enforcement of Liberalis territory while Burrus handles military affairs. He is a strict authoritarian, who comes down harshly on violent domestic threats to the safety of the human civilian population and the Liberalis administration. Expect him to command military personnel only in times of emergency.

Dr.Browning: An American bio-scientist who was originally responsible for the creation of Liberalis' augmented supersoldier commandoes. He has been tasked to assist Burrus by helping to quash or counter any rising biological threats the taskforce may encounter on their mission.


Liberalis forces are strongly anti-xeno, ranging from those who would rather they stay the hell away to others who want to genocide them to end their threat to humanity. If a xeno ship enters Liberalis home turf expect them to treat it as a serious threat and respond aggressively. As stated, general attitudes in troops vary, however xenos found to be colonizing Liberalis systems are often executed as invaders. Disregarding xenos however Liberalis are largely humanitarian, going out of their way to assist and protect human beings both in and out of their territories. Expect Liberalis troops to provide humanitarian aide whenever possible to humans in crisis zones. Troops attitudes on xeno sympathizers vary, with some commanders preferring to execute them as race traitors. Many others opt to attempt to reach out and convert them to the Liberalis cause, using violence or expulsion as last resorts. 

In combat, expect Liberalis forces to use standard combined arms warfare, with infantry supported by mechanized and airborne elements - basically portraying them similarly to irl modern combat forces. When attacking, Liberalis forces are largely composed of Praetorian Guard infantry forces, who act as stormtroopers for Taskforce Praetoria. Occasionally BAT troopers are used to augment assaults and act as disposable troops to hammer enemy defensive positions, however these are usually in large premeditated wave assaults. Expect to only see territorial troopers acting similarly to WH40K PDF forces, only coming in on the attack when times are dire or their garrison world has been invaded.

Links to Sprites:   https://ibb.co/nHLM9c

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Faction Name: Task Force 100 (X)

Faction Alignment: Lawful Good

Technology Level: Futuristic

The Task Force was a victor in the pyrrhic war on Earth. Even though it came at the heavy cost of life lost to allies, the Task Force itself managed to not occrue heavy losses (the number of MIA, and KIA TFX soldiers was much less than the other factions, rolling in at around 3 thousand). A lot of anti-TFX sentiment was unsuccessfully planted in the hearts of the citizens on Earth, who are now largely able to start rebuilding, with the horrible exception of China, which lost nearly all of it's inhabitants and is now a wasteland (the blame for this is pinned on the Terran Command), and Russia, due to Robotnik's last strike on the Continent. However, the fighting had moved elsewhere, and the Task Force needed to chase down the war criminals. Bolstered now by Mechvaraans, ex-IOT forces, and the United States, the Task Force takes back off into space after retreating enemy forces. However, there is still much to be done, many refugees to be taken care of, and a lost planet appears...what happens next?

The Task Force is an elite force that is trained for multiple situations. Every member knows how to use multiple vehicles, in case of emergencies. The Task Force has an intricate method for recruiting. The background checks are extensive, and acceptance usually takes a month. It's extremely hard to infiltrate the organization because you can't just throw on a uniform and claim you're one of them. There are several classified deterrence methods (I refuse to say them because I don't want people using this as a way of suddenly knowing how to infiltrate the task force. The idea is that it is really hard, and you're gonna have to do it by trial and error). In combat, everyone works together, utilizing tactics and several approaches. Everyone works together in order to find weaknesses. Another important thing to know is that there are no nanomachines used by the task force. They are highly efficient in combat, and it takes a lot to make them even slightly afraid. They are not to be portrayed as inept, stupid, or easily dealt with. Their biggest drawback is the lack of manpower, which however, is now starting to disappear with the addition of more aliens into the ranks. The forces are accepting of xenos, and everyone is treated equally. With the exception of war criminals and high ranking enemy officials, Task Force prisons are not harsh and degrading, and interrogation is usually done by 2 "nice guys".


The sprites are on my deviantart page. However, there are several updates that have since occurred and the sheets need to be updated.

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Not so sure about entering a campaign where only a few have put their sprites up off of first, but here goes:

Theme Song: "Paper Planes" by MIA,  https://www.youtube.com/watch?v=CBqvbednAhY


Faction Name: The Syndicate

Faction Alignment: Neutral

Technology level: Futuristic, Space Age, Multiuniversal


Their base of Ashton Island ruined in the first Global War. The second Global War ending in China and Russias devastation. Except for civilian and construction companies that stayed to help in rebuilding efforts, the Executors left Earth with their tails behind them.

Oh sure, you'll still see bands of Executors fighting Voltor and other alien incursions in our galaxy, son. Most of them went back to fighting threats in other universes though- like in the Hydronian Civil War. Quite the Red Vs Blue situation apparently- sick to know that even with the Barrister and Terran Command defeated, they've had an impact throughout time and space.

Anyway, where was I? This Syndicate? There are rumors that they're some Executor task force that's come back to our universe but that doesn't make sense. They use the same tech but they must have bought it, because these guys are just as liable to start fights as end them, sometimes- whatever the Syndicate wants is unknown. Recruiting from the populace and other factions all the time though, I heard.  Apparently, The Syndicate wants to harvest the resources of this planet to send it back to Earth to aid in its rebuilding, so they're fighting for a good cause if nothing else.


The Masked Man: The Mysterious, Masked Leader of the Syndicate. Who they are is unknown. 

The Boss: A mysterious benefactor funding the Syndicate, who the Masked Man reports to. 

Sgt. Gregory Hawkins: Former leader of the Executors ground forces, he's now in charge of the Syndicates soldiers. 


Syndicate troops use standard combined arms warfare with infantry supported by mechanized and airborne elements like IRL combat forces, in addition to tactics like a blitzkrieg, mob rushes, tactical strikes and so on. Their sole infantry unit in combat for land, air, sea, and space battles is a standard trooper. The troopers refer to themselves as "The Syndicated-" apparently, their philosophy being that existing in the world, they're on syndication to everyone else, like on the Truman Show. There is no ranking system- all troopers coordinate together in every battle under the command of "Comissars," like in Warhammer 40k. 

Syndicate troopers are a happy lot- they're out to harvest resources, live off of the land, help those in need, have fun and are basically intergalactic pirates. They're to be portrayed as normal amongst each other, curt and polite with civilians and rude and cheerful against opponents. 


Links to Sprites:



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Faction Name: Galactic Government

Faction Alignment: Lawful Neutral

Technology level: Modern Sci Fi

The Galactic Government is an assemblage of planets, factions and races with the goal of ensuring security and prosperity for the benefit of their partners, sometimes including non-partners who exist outside their union. They deal with threats real and percieved, also choosing to pursue increases in profit, usually through peaceful means. 

The Galactic Government [GG] is run by politicians, and so far none of their commanding officers have been selected for this campaign that will not be revealed in another profile.

[HOW TO PORTRAY FACTION] The GG favour rules of war similar in regard to Earth's Geneva Convention. They prefer peace and unity, but will shake things up in pursuit of their own interests at times, usually doing so through proxies. These endeavors have so far only been committed on a few occasions, and though not the choices of said proxies were not entirely morally sound, civilian loss of life has been kept to a minimum. The GG likes to issue public statements and create embargos against those who are 

Links to Sprites:
Main peacekeeper forces: http://www.brickshelf.com/cgi-bin/gallery.cgi?i=6548020
COs: http://www.brickshelf.com/gallery/DHalo/Interstellar/gg_co_sheet.png

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Fregata Mercenary Incorporated

Faction Alignment: Chaotic Neutral

Technology level: Modern, light sci fi elements.

An infamous mercenary government known for operating in various corners of the Milky Way Galaxy under strict rules of engagement, they were not always successful on their missions but managed to do at least a mediocre job. Now they are serving as a secret proxy for the interests of the Galactic Government on this frontier world.

Notable persons will be decided within the next few days.

Fregata has been deployed as a proxy who's goal is to make proxies. They will defend and send aid packages to the civilians and local militia and military forces and launch various negotiations in the name of gaining and building up allies to do their dirty work and clear the way for Governmental interests. They have no clear connection to the GG except that they obey the strict rules of engagement, usually. There are rare exceptions where things are FUBAR'd and they have to get down and dirty. In their earliest form on the frontier world they operated in platoons spread out in squads and fireteams, with few vehicles in-between them all.

Links to Sprites: http://www.brickshelf.com/gallery/DHalo/Interstellar/fregata_mercenary_branch_v2.png

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Faction Name: Republic of Mechvaraa | Expeditionary Fleet 5

Faction Alignment: Lawful Good

Technology level: Advanced, non-nuclear, near-futuristic

Having fought a war against Holy Mazenovich Empire on their homeworld for two years straight have depleted their own national resources. In addition of loss of manpower and material resources during the War in Heaven against Terran Triumvirates, and the resulting chaos and global unrest afterward, the HCOMM (Republic's Military High Command) and the Grand Council of the Republic decided to send 10% of their AstroNaval fleet to this rediscovered planet, in hope to gather its resources for the war on their homeworld, and maintaining a peaceful diplomatic relationship with the locals, if any.


Admiral Harris Mogensen: The acting commander of the Fleet 5. A well-respected man of his fleet group, notorious for his feat on defending Stillwater city from invading Imperials. Has a cool leather jacket.
Captain Ania Bradford: The second-in-command of the Fleet 5. Mogensen's closest adversary and rumored to be his lover. [TBA]
Colonel Jamal Madrazo: A war vet from the Fourth Insurrectionst War. Having served alongside the famous General Hannes Dre, now he's leading the 1st Planetfall Detachment on this planet. Also an experienced mech pilot.

Having fought several bloody conflicts throughout their history, the Mechvaraans are well-suited for fast attacks and guerrila warfare tactics, alongside with some experience of siege warfare. The Mechvaraans currently does NOT have any member from alien species such as humans or furries, mainly due to political, diplomatic, and ideological reasons, but they are perfectly fine with making alliance with friendly factions or indigenous forces. Their presence on this planet is as mentioned above, for mining precious things and making friend with the locals.
Basic Rules of Engagement applied, except in several occassions such as assassination, espionage or when shit hits the fan. They are to be portrayed as average-to-professional military people we meet IRL, along with some adult humors they sometime bring.

Links to Sprites:

https://orig00.deviantart.net/fd8b/f/2018/095/a/6/mechvaraan_infantry_corps_by_freak_ops-dc7y2t7.png Infantry Corps

https://orig00.deviantart.net/f291/f/2018/095/f/5/mechvaraan_armored_corps_by_freak_ops-dc7y7kp.png Armored Corps

https://orig00.deviantart.net/51ff/f/2018/095/f/0/mechvaraan_mecha_corps_by_freak_ops-dc7y7gj.png Mecha Corps

https://orig00.deviantart.net/ec17/f/2018/095/9/b/mechvaraan_air_force_by_freak_ops-dc7y2tt.png Air Force

https://orig00.deviantart.net/d745/f/2018/095/8/e/mechvaraan_astronav_ships_by_freak_ops-dc7y2s1.png AstroNavy Ships

https://orig00.deviantart.net/4c23/f/2018/095/d/0/mechvaraan_astronav_units_re_redux_by_freak_ops-dc7y2ro.png AstroNavy Units and Personnels

https://orig00.deviantart.net/e816/f/2018/095/3/1/mechvaraan_astronav_ship_interior_by_freak_ops-dc7y2u7.png Ship Interiors

https://orig00.deviantart.net/f72a/f/2018/095/7/1/roight_by_freak_ops-dc7y2sk.png Forgot to put this in Ship Interiors sheet but ¯\_(ツ)_/¯

https://orig00.deviantart.net/09a9/f/2018/095/3/3/mechvaraan_buildings_by_freak_ops-dc7y7l4.png Prefab Buildings

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 Faction name:  Coalition army

Faction Alignment:  Good, not legal 

Technology level:  Medium, not nuclear


The Coalition army is the group of people who do not agree whit  the ideals that the UN has and  for that reason they decided 

that they  would  return to take the world  control  by force.

[NOTABLE PERSONS] (if applicable) 

Jason Colson:  the ringleader of the Movement

Javier Ortega:  Is the person in change of getting the equipament to continue the fight

Radio guy : This person has a clandestine radio station to raise the spirits of the resistance soldiers


They have participated in several battles in cities and in some forest areas, they are very experienced in guerrilla warfare and have among their ranks some defectors from the UN army and some war veterans who still can and want to fight, even so The team with which they count does not face the one they have against the military technology that the UN tells or the training in military tactics, they also have many elements which have never been on a battlefield.






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Lawful Evil

Technology Level : Semi-Futuristic


Characters & COs : [Coming Soon™]
Ankanian Infantry: [Coming Soon™]
Ankanian Mechanized Forces: [Coming Soon™]
Ankanian Armada : [Coming Soon™]
Ankanian Air Force : [Coming Soon™]

The Story so far

Forged in the flames of 30 years of civil war, the Ankanian Imperialis emerged out of the ashes of the old order that the federation was. With their leader on life support, the High Councilours of the Imperialis became the leaders of the now-empire. With the military assets crippled, the empire laid idle, rebuilding its worlds and what was left of the federation's military.

But, after decades of sitting idle in their part of the known galaxy, the gears of the Imperialis's war machine have begun roaring and grinding once more. Machines of war leaving their bays accompanied by legions of guardsmen equipped with the latest of armament, from the simple "Impus" Battle Rifle to Ankania's "Dragenir" Mark II MBT.. Setting out to spread the influence of Imperialis across the known galaxy to continue, what their predecessors have started...

Having reached the peak of their might, the Ankanians have now entered a new age of progression and conflict. Fighting for their birthright as well as for man, they stand their ground, and even if they should stand against a galaxy of endless horrors, they will do so until the time of ending.

How to Portray

  • The Ankanians make use of a diverse range of doctrines and tactics, from the traditional trench warfare, deep operations, lighting warfare to shock and awe. Those are only common doctrines and tactics that are used by the Ankanians. The High Command is open to new tactics and doctrines however, giving the choice of preferred doctrine and tactic to the commanding officers themselves.
  • Being largely Xenophobic the Ankanians still respect their alien enemies. Yet, they will not exterminate any alien on first contact but rather remain neutral with them, engaging in politics with them. However, they will be wary and suspicious of them. When it comes to other human life forms, may it be a normal human from earth or abhumans* from a distant world. They will be treated as a solid equals.
  • The Guardsmen of the Imperialis are often seen taunting their enemies by calling them names or threatening them, often across the entirety of a skirmish or battle. Besides that, they often name their vehicles' provocative names as well as self-glorifying names, honouring sometimes a hero of the imperialis or one of the many worlds that reside within their realm. Depending on the role and the planet they hail from, the guardsmen may be compulsive smokers, heavy drinkers, barbaric, etc.
  • Ankanians are not aware of the known laws of wars, often performing heinous acts as well as atrocities. However, they do indeed refuse to slaughter any man or woman that cannot fight for themselves, may it due to age, heavy injury or profession. The act of murder of children is strictly forbidden and is often sought out by the Military Police and often leads to court martial, followed by life-sentences or even execution.

Strengths and Weaknesses

  • Even in the most dire situations, the guardsmen hold their ground. However, the sight of supernatural, monstrous or barbaric creatures and foes that do not yield will strike fear into even the most hardened soldier's heart, along with terror, dread, or even panic.
  • Having sat idle for a century, stagnancy has taken hold throughout High Command and it's intelligence arm, causing misunderstanding and underestimation of their foes and other factions.
  • Ankanian technology, however, has not stagnated. The forces of the Imperialis are well equipped and are comprised of disciplined cannon fodder soldiers.
  • Their devotion to the Empire's religion is considered fanatic, causing them to follow it blindly. Making them venture out of the safety of their trenches, outposts or controlled cities to remove unholy symbols or to preverse artifacts.

*Abhumans include but are not limited to dwarfs.


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