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Sprite Wars


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Everything posted by Backtothefryingpan

  1. Update: I now own several guns despite living in a "Bad" state. So many silly gotchas to get around. It took me a year before I could buy ammo. Trouble is that I can't go to the range with all this work. 9mm pistol, pump-action, scoped bolt action, 22lr scoped, and that's the most specific I'll get. Did you know that there's a magazine shortage going on? I found out the hard way recently. The company for one gun has been backordered for months due to "supply chain issues". Another one is out of production with no mainstream online sources available. None of the "limited" magazines, that is, but the extra-large ones are still available for people in unrestricted states. Oh, but they're both still for sale...courtesy of price-gougers on ebay. Lol, I'm not paying $80 for a five-rounder.
  2. Faction Name: Gyuylenkov Expeditionary Fleet Faction Alignment: Lawful Neutral with a callous streak Technology level: Think UNSC circa Halo Contact Harvest or Pre-war Fallout USA Theme: Description: a Corporate colonial project turned Militarized autocracy with modest expansionist plans. Shortly after the Morden wars and subsequent flourishing of Space travel tech, a major colonial expedition was organized by a mix of Eastern European and North American private groups. An "Earth-equivalent" star system had been discovered that these corporations wished to reap the fame and fortune of occupying first. So they pooled their resources and built a large expeditionary fleet with willing colonists from many nations. Surplus military gear was acquired on the assumption that the potential for life on the primary planet was high and "risk mitigation" would be needed. The trip was completed with remarkable speed thanks to former Martian tech and settlement proceed apace. What the colonists of the newly-christened "Gyuylenkov" (an awkward merging of corporate CEOS Gyula, Cuyler, and Malenkov) didn't know was that Earth went to complete shit a few years after they first set foot on their new home. As old enemies from the Morden war, furry humanoids, and beings of pure ice clashed on Earth, nobody but the Corporate higher-ups who headed the colony in tandem was aware of these developments. How much disruption, they pondered, would the news that no thanks, settlers or supplementary aid was coming bring? Aside from unsubtle pushes to encourage marriage and having more kids, they kept the economic exploitation going as normal. Then the Corvolt struck. Admittedly, this was no full-scale attack. Gyuylenkov's defensive fleet was forced to retreat, but only from lack of sufficient weaponry. On the ground, several outlying settlements were occupied while and others lightly bombed. It is fortunate that this was merely an audacious raiding fleet, and they launched their assault right before the Free World's League began their campaign to retake Earth. Panicked Corvolt commanders on Gyuylenkov rushed their campaign after hearing the news and charged into an ambush, while the fleet was stripped of ships that were sent back to Earth. After the colonial fleet struck back in a desperate battle than involved ramming, the Corvolt withdrew in annoyance to try and clean up the growing mess on Earth. The colony avoided the brutal occupation suffered by Kanthros. Still, the merciless acts of the Biomechanical warriors left scars on the population. Their fragile assortment of what was now 4 systems was at the mercy of any potential foe. By now, the CEO's lifted their veil of censorship and revealed what had happened to Earth. Not even the news that the bloodthirsty Corvolt were being kicked out calmed the Colonists. They couldn't have known the attack was coming, but their complete silence on the potential threat was bad enough. At this point, Defense Force General Delbert Niemhoff entered the stage and had the Corporate bosses "taken to protective custody". Coasting on his success in combat, he assuaged the population's fears with transparency changes in the Colonial Administration. More consequential were his "security reforms" (that actually made censorship worse on close inspection) which involved placing his subordinates in various high-ranking positions. The new Military administration tried to let things proceed as usual while negotiating with the CEOs to produce additional weapons with Colonial industry and help reverse engineer Corvolt Tech. After all, they wouldn't be selling as much of their resources back to Earth as planned with the markets in chaos due to conflict. Trade did, however, spread to other colonies, both in the Solar System and abroad. At last, new colonists trickled in. The Fleet was replenished, Expanded, and used to launch forays into neighboring systems. On one of these expeditions, the fleet encountered more than they bargained for when they blundered into an outpost of the Mobian Imperial Guard. The Imperial fleet responded to this unannounced intrusion as one might expect given that they were now in their "Shoot first, ask questions later" mindset. The scouting fleet retreated, but were tracked back to Gyuylenkov, which inspired the bored MiG Admiral to pursue and drive home the point that trespassing wasn't allowed. The fleet left warp with just enough distance from the ragged scout force to flee, but it didn't matter. In the middle of their bombardment, the Admiral was shocked to receive a transmission from the surface. The Corporate CEOs, chafing under Niemhoff's constant arm-twisting were offering themselves up as representatives of the colony and it's interconnected systems. If terms could be provided, they would be happy to surrender. This was, of course, a fib, part of a planned coup against Niemhoff that was hastily engaged. But doing so under the circumstances of enemy bombardment did not make things run more smoothly and let them pin the blame on the General. If anything it spread confusion that turned into rumors of enemy troops landing in the city. While the MiG Admiral pondered what to make of an offer above his pay grade, a new transmission arrived. Niemhoff and his loyalists had regained control of the Capital city and warned that they wouldn't surrender. In fact, reinforcements were already warping in, he warned. This too was a bluff, the defense fleet was spread out across their territory and thrown into confusion by the coup. But on the other hand, the MiG Admiral wasn't interested in trying to tie down a potentially troublesome set of systems populated by another race with a fleet much too small for the task. He called off the bombardment and negotiated a treaty that forbade settlement of any system past the large swathe of space separating the two factions. Niemhoff was quick to frame this frightening incident as an act of treachery by the CEOs, and responded in an expected fashion. The Corporate bosses were executed, their families exiled back to Earth. The Corporations were wholly incorporated into the Military Administration. Using these resources, a militarized society was built from the ground up with the intent of warding off potential threats and expanding where possible. To support this rapid expansion, human refugees from Earth were admitted at large rate and the current population was mobilized in various ways to work "for the common good". Today, Niemhoff remains the Big Cheese of the "Gyuylenkov Unity Association" which has several systems under it's control. Still, they are if anything militarily backwards and lack heavy native shipyards. Their ideal goal is to control a large chunk of this colony and it's resources, and for this reason they've sent an expeditionary fleet out. Notable people: Delbert Niemhoff (not in-system) : "Supreme Field Marshall" of the GUA. Rapidly rose through the informal ranks to become general in the Corporate Defense force by the time the Corvolt invaded. He led his tanks to both harass and ambush the invaders during the war, leading him to prioritize building up the Armored portion of the Army. Wary of aliens. Hector Lukoski: Commander of the Expeditionary Fleet, veteran of the Corvolt attack on Gyuylenkov. Prone to melodramatic attitudes. Edvard Szobranczy: Major General, Commander of the 2nd Assault division (Airmobile, heavy infantry). Janko Sovarik: Major, Commander of the 74th Mech battalion. Matt Haerdson: Major, Commander of the 3rd Commando Battalion (irregular warfare) Klara Baessler: Corporal in the 3rd Commando Battalion Claude Mihailescu: Sergeant, leads a heavy infantry squad How to portray: Keep in mind that they are not aiming to slaughter non-humans. They're just overly suspicious of them due to prior experience with the (ironically human) Corvolt, the Mobian Empire, Mahlan raiders, and the Voltor, as can be seen by their decision to accept only human refugees. Their overall attitude towards the current colonists is disinterest. Alliances are not out of the picture. Commandos should only be involved if I make a preceding comic showing that they're in the area. In battle they have some experience from fighting the Corvolt but their expanded army is full of inexperienced personnel and the occasional veteran of Earth conflict. They favor either Armored attacks or airmobile attacks with many troops involved. Smaller pushes involving those with better guns and actual body armor can also be employed to break through areas. Space assets are used cautiously and in long-range tactics due to past concerns about preserving limited forces. Forces (Major WIP): Despite the rapid pace of industrialization, it still only started a few years ago. Combine this with heel-dragging in some systems and the GUA is still nowhere near as militarized as the Axonians, the Voltor, or Terran Command. The rapid expansion of the military only makes things tougher. Furthermore, putting CEOs on show trial before shooting them is generally seen as an extreme move by outsiders, so getting production licenses for cutting-edge equipment has been tough. Infantry: Regulars: Make up most of the ground troops involved. They lack body armor apart from a helmet, but are relatively mobile and numerous in number. Most wield the infamous AK rifle, but there are also minigunners, Mortar operators, Flamethrower troopers, and Anti-Tank gunners. Officers: Lead the Regulars on a Platoon and upwards level (one every 60 guys). Assault troops: Soldiers with Gas masks trained for attacking strongpoints.. Heavy Infantry: Soldiers with body armor, squad automatic weapons, and other equipment the "Regs" can't get. Commandos: trained for infiltration, utilize nonstandard equipment. Power armor troopers: Very rare and untested in combat. Guns: Turrets: Autocannon for use in defensive positions. Towed Artillery: still a part of Regular infantry brigades, comes in 105 and 150 millimeter flavor. Particle Cannon: VERY rare weapon used in defense of key bases. Can hit large targets (low orbit ships) and ground targets but NOT fast aircraft. 40mm Grenade launcher. Transports: Trucks. M1 tactical Car: 4 and 6 wheeler transport with MG and Grenade mounts. BTR: 8-wheeled APC in multiple configurations. Bradley: Available with 20mm and flamethrower Iron Nokana Tanks: T-84/3: Main battle tank T62 ERA/T-72 ERA: Older tanks with extra armor, the former comes in twin-turret flavor. T-90 Leopard 2 Iron Iso BUK AA missile carrier. AA Nokana Helos: Mi-24 Tomahawk Mi-8 Planes: Mig-17 Space: Phaedroth Frigate: Fast moving ship with Railguns and missiles. Capricorn Heavy Cruiser: One of those ubiquitous ships that happens to wind up everywhere. Armed with plasma turrets and missile racks. Budapest Transport: transport ship with floating capability. Kosice Class corvette: Missile and railgun-armed picket ship. Hussar Class Battlecruiser: warship with twin laser turrets installed in the bow. Musai Battlecruiser: Refurbished surplus, applies to the two below. Gwazine Star Dreadnought: Salamis Destroyer: "League" Gunboat: Pelican Dropship: Transport rated for space travel and impromptu gunboat with the right weapon addons. R14 Space Attack Craft: Fighter-bomber equivalents, lacking in maneuverability. Night Raven: Interceptor made by Cobra Arms company (Much more on the way) Links to Sprites: Regulars Heavy Infantry Space Fleet Pelican Helos. Planes. Niemhoff Admiral Lukoski Edvard Szobranczy Generic Officers Transports. Armored vehicles Defensive emplacements.
  3. Yeah, not even the framerate drag on this computer dissuaded me from playing it.
  4. Perhaps. I miss the wild discussions we had in Discord VC.
  5. Watch while you can, this probably isn't legal. I once saw the climax referred to as "the best shootout scene in modern cinema".
  6. Funny, I was planning on making new poses for older sprite sheets as a way to diversify battle scenes. And I HAVE been making those NRE Titan Empire sprites. You sure you can't recall the faction? If anything I want to start making customs by editing Ascawr guns into regular Rebel troops.
  7. Is this picture wars scale? Now that's a rare thing. There forum was deader than ours last I checked.
  8. Halo Infinite finally has a gameplay trailer available for us. In my view, it's really, really average. Nothing amazing. There's many aspects worthy of further examination (the UNSC having "lost the war" for example). The there's the expected return to a classic Halo style that's executed somewhat haphazardly. You can see a mix of Halo 4 and Halo Reach grunts in glimpses, the Covenant guns are entirely new, the assault rifle draws influence from Halo Reach, and the pistol looks like something from our time, nothing like the hand cannons of past games. Most notably is the comical Brute redesign, including the Chieftain at the end who looks more like a regular human with lots of cosmetics (that could be due to the angle we see him hiding the Brutes jutting jaws, but even then those have been shortened). Brutes in the 343 Era have gone through this redesign I can't really approve of. They almost like like a different race of burly aliens. Even the elites and their awkwardly-moved eyes weren't that bad! Halo Infinite's Brutes seem to be combining the two eras in a jarring manner. Graphics in general feel off, though my expectations might've been tempered so much by just not being interested that I was initially surprised other people had made the complaint. Hopefully the theory that this is an early build proves true. And the Warthog engine sounds entirely different, 0/10. Won't even be playing it anyway most likely, no Xbox X for me living out of state. So, how do you feel about this desperate attempt to recover from the disaster that was Halo 5?
  9. Hello! Make sure to join the discord, where all the real magic happens!
  10. I remember you from lurking the triblox forums long ago. Howdy. We mess around on discord more than the forums, so don't worry if it feels near-dead here. Many enthusiastic people are making excellent creations in the usual metal slug scale. I think Dhalo can give you a link to the Discord.
  11. I was indoctrinated into the cult of Bungie's Gaming-groundbreaking legend at a shockingly early age. For years I watched my Dad play the games, listened to him read the books, obsessively read the official strategy guides, bought the toys, recreated the characters in shoddy imitations of Lego Customs I saw online, looked up fanart on Deviantart, and watched the Machinima. There was no critical thinking involved whatsoever. Halo could do no wrong. Until Halo 4's marketing machine kicked into full swing and the extent of the "new" Halo aesthetic was revealed for this first time. I was devastated. How could 343 Industries burn down all the designs that came before? They were perfection! It was heretical to the worst extent for me and many others. To see how the story for the game itself played out, and the ensuing fifth game later, was like watching a train derail itself in a multi-car pileup. All the good will from my favorite franchise was squandered. Nothing can ever be good again... Jokes aside, I've moved on from Halo. Halo 5 really did drop the ball when it came to establishing and wrecking expectations for the campaign. And as a lore fan, recognizing some of the canon shifts starting in Halo Reach and reading about other newer changes online was a dismal experience. The fate of one specific group sounded particularly stupid just from what I read. It was an egregious case of tying up a loose end. And because it's late and this postingsetup doesn't have a "spoiler" tag right there in easy reach: Spartan Team Black gets ganked by the Didact (Yes, the guy you thought you killed in Halo 4 but no, he survived and his actual death is confined to a tie-in comic) when he fucking respawns on the Ring they're posted at. Especially dumb because, based on the scanned pictures on Halopedia, they're clearly wearing the Halo 2-era Mk6 Armor, even though it was seemingly made clear that EVERYTHING had been redone for the Halo 4 aesthetic, inlcuding the Chief's model of armor. Unless if you buy the silliness from Halo 4 about Cortana "redesigning" it in a Cryo chamber. As Crazy Uncle Joe says, C'mon, Man! It really did feel like a symbolic killing off of the prior style, if not a prior Era of Halo storytelling. Fuck, the Spartan-2 Gray Team from The Cole Protocol got brought back in an entirely new book. It's like the New Star Wars films and the tendency of Lucasfilm to deliberately toss important lore bits into tie-in stuff that YOU MUST READ, buy that shit! Don't even get me started on the first set of newer Halo Books I bothered to read, Karen Traviss' Glasslands. What a mess. Maybe coming back after 7 years will give me some new perspective, but I still can't see how a storyline that started out as basically "Iran-Contra in space" and only spirals out of control from there was the best choice for the first series of full-length Halo novel in five years alongside the Foreunner trilogy. Stupid little side-observation I thought up years ago: Karen Traviss wrote a bunch of Star Wars Republic Commando books that I still haven't touched yet, until she quit writing Star Wars EU stuff altogether. Why? Well, she seemingly took it as a personal insult that the Star Wars Clone Wars Cartoon had a story arc that heavily altered the culture of the Mandalorians from the version that she herself helped flesh out in her books. Subsequently, she got her book deal for Halo in 2010. It's funny, in other words, that we can blame Star Wars, and Dave Filoni in particular for giving us Glasslands. Everything is more connected than you think. Never really liked the animation style for that cartoon anyway. (Oh, and you better believe there's a some degree of Anti-New Clone Wars sentiment out there. I once found a guy's moddb profile that was loaded with propaganda pics of the stuff. This being 2012, I can only imagine how Disney Wars has made people like that reconsider their opposition, even slightly). There's other shit I that leaves me thinking too. Example: Halo tie-in stuff us coming out at a faster rate than even the Mid 2000's last I checked. Why isn't there more stuff featuring Spartan-III's? Glasslands at least showed that the ones trapped in the Onyx shield world were rescued. ONI got the Katana team members out of the forunner stasis pods, right? Would be interesting to read about what they did? How about the other members of Gamma company that made it off Onyx? Nope, from what I can see there's only the same Onyx crew and one or two new faces. 343 is in the run-up to a new game, right? Just call in your current roster of writers, sift through the internet for some new ones, and pull out all the stops when it comes to tie-ins. New characters! One-offs from past books! Your questions about that one battle? That marine who fought alongside the chief and survived? Here's the answer! I'll have to review what's been released, maybe go over what I've seen people discussing on Spacebattles* as examples of criticism, but it does feel like there's less ambition than what I just described. Do we really another "Adventures of Master Chief during the Great War" series (not just one novel, no, two!)? Other books focus on side characters like Half-Jaw (Always good to have more of), the members of Fireteam Osiris, but again, there's also the Gamma company members we already know and Blue Team in others. And over in the comics, there's the aforementioned tie-in that happens to feature key story details, an origin story for the antagonist of Halo Wars 2 that's apparently good, and a "Master Chief kills aliens and doesn't afraid of anything" comic. The anthology series...Tales from Slipspace had a telling split in reviews on Amazon. Sad, because it's supposed to be a successor to the 2004 Halo Graphic Novel. And if there's one Halo Tie-in I fucking love, it's the Halo Graphic novel. What I noted it had in common with the Halo Evolution successor was a variety of stories that looped in with other full-length ones. X world was the site of this story, Y characters were the subject of that one. What I'm trying to say is that there's a lot more opportunities for stories to tell than just this Star Wars EU method of having a select few characters running around in a whole Galaxy. We had fun self-contained stories like "Seconds sunrise over New Mombasa", "Armor Testing", "Dirt", "The Return", with entirely new casts, and dare I say it, I've read fanfictions that pulled off all-new casts with more twists and turns in the plot than canon stuff. Really, my favorite current one is just about a group of Jackals trying to survive the Covenant Civil war and Flood invasion on High Charity. No galaxy-altering prophecies or whirlwind tours of space, just regular people trying to survive. Way I see it, more stuff on that scale is what you need. It could just be my mental imbalances, but I really find myself wondering about stories on a less grand, more personal, almost mundane scale and view of the world. It's what I've had in mind first as a plot my first original setting (the strangereal-style map on DA that deactivated accounts keep favoriting). The world can only be saved so many times. Maybe it's a subconscious reaction to all this Godforsaken capeshit film. Do something more than just the known characters. Go wild! That's how you fuel a good EU. As it stands, I'm not sure. I went to one of those Outpost discovery publicity stunt larpfests. Aside from dedicated cosplayers and the museum-style exhibits, there was nothing too amazing. Could've been a good chance to pull in some collector's item booths with past Toylines and haul out older merch to drag in nostalgic millennials and Gen Xers for more $$$, but instead the merchandise selection was mostly direct tie-ins. Halo Infinity could go either way. Yeah, they brought back 2004-07 Chief, but hey, that's almost like an admission of defeat after 6 years with the Halo 4 style. It's like Disney Wars-the CEOs can say it was planned from that start, but that's an awful lot of reshoots and director shuffling... Sorry for the length, but I just had to bring this all up, and it had to be a proper rant on the forums. Little pieces of it weren't going to work. Too much goddamn time on discord! Failure or revival, I won't be there cheering Halo on. Things have changed and this is the year I start changing with them. I kicked myself off of a discord channel that wasn't even hyperactive by that site's standards to stop fixating on it, I'm not gawking at R18 art or porn anymore, and this may be the year I quit California for good. *=REALLY not worth your time to visit anymore these days without a goal in mind, gets messier by the year, it's a contradictory fusion of the old "oh look how quirky and geeky and wacky this forum is lol xd" reddit-tier mindset surrounding the site that I could never get into and the new hypersensitivity of the current generation of nitwits jumping into the pool alongside nostalgic middle-aged long-timers that's really starting to show.
  12. Yeah yeah, 'thread is dead', but the whole forum is in traction. Not as bad as Halo Sprites forums, which are basically Cass's abandoned playground, but still. Enjoy this silly meme I made based off a game I have yet to play and a member of the forums I never met. All credit belongs to Nexus and Tsauruvia. "Merku...I am already a demon..." What a shame that he purged his whole majhost Gallery. Even the free use stuff.
  13. It's weird, I sort of miss Steampeng. That Steampunk army was extra rough around the edges, but it could've worked.

    1. Dhalo


      Hi, late, but yes!

  14. Been feeling way too much disaffection these past 2 years. The hibernation that this site's been experiencing is one part of it. I was really amazed by the lore everyone had built before I joined. I devoured whatever I could that wasn't lost. I really felt like I could help contribute to the community. My whole spriting career is basically still in shambles from the misfortune that struck me in late 2014 through most of 2015. The interest is still lost in the background somewhere, but it gets buried by more pressing matters. Watching the majhost crash pull the rug out from under our collective feet hasn't helped, and neither have some of the other debatable turns of events that affected this community more recently. A little over 2 months back, the fifth anniversary of when I signed up here passed. It's such a strange thing to comprehend. Five years is a lot of time for something to exert its impact on you, and this forum definitely has done so, relic of a better different time that some may view it as. I've found newer interests, different ways to express myself in silly vanity projects. On some level, I have to think that my current creative works took a subtle inspiration from this website; the freedom to develop one's own ideas, and the ability to bring them into a greater pool that people could adapt and interact with. All I can say for sure is: I'm not ditching Sprite Wars yet.
  15. Hello again! Nice sprites. Enjoy diving into the 13 years worth of wacky history on this site...that's still viewable. Whoops, I thought this was a new thread because it jumped to your newest post!
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